Tower of Saviors all card series Introduction

This could be a good guide on which card are useful and which card u need to collect to overcome high level quest

Sorry I forget to add the initial card series.

Initial Hero!

Rarity 2,3,4 Leader skill set: 

fire/water/earth/dark/light damage 150%

Rarity 5 Leader skill set: 

 fire/water/earth/dark/light damage 200%

Skill set (2,3,4*):

Fire:      dissolve all water rune stones to inflict fire attack on all enemies

Water: dissolve all earth rune stones to inflict water attack on all enemies

Earth:  dissolve all fire rune stones to inflict earth attack on all enemies

Dark:    dissolve all light rune stones to inflict dark attack on all enemies

Light: dissolve all dark rune stones to inflict light on all enemies

Skill set: (5*)

Fire:      dissolve all water rune stones to inflict fire attack on all enemies, and the same number of enchanted runes tones will drop

Water: dissolve all earth rune stones to inflict water attack on all enemies, and the same number of enchanted runes tones will drop

Earth:  dissolve all fire rune stones to inflict earth attack on all enemies, and the same number of enchanted runes tones will  drop

Dark:    dissolve all light rune stones to inflict dark attack on all enemies, and the same number of enchanted runes tones will drop

Light: dissolve all dark rune stones to inflict light on all enemies, and the same number of enchanted runes tones will drop

Magic Sister series

Adorable, and I like the light one

Leader skill set:

Human ATK 150%

Skill Set:

2* rarity (unevolved): attack enemy 5 times.

3* rarity (evolved): attack enemy 15 times.

Additional Notes:

1. Skill is useful dealing with high defense enemies but low HP (about 10-20 HP) (eg. rune stones, sword)

2. Leader skill is slightly better than initial card leader skill at the beginning of the game

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Second is the  fate sister series

They have decent stat on ATK, HP and RCR, well balanced.

Leader Skill Set: 

Fire:     Dissolving Fire Rune Stones can also recovery HP

Earth: Dissolving Earth Rune Stones can also recovery HP

Water: Dissolving Water Rune Stones can also recovery HP

Dark: when any enemy that HP is lower than 40%, extra self  attack *300%/ 600% every turn regardless of attribute and level of defense. This works great for all enemies that has high defence

Light: Recover 100%/300% RCR hp per round if any rune stones are eliminated. The only healer in game now

Skill set:

fire: unlimited movement for 8/10 seconds

water: freeze enemies for 3 rounds and change their attributes to water

Earth: absorb 100% self RCR hp per round. Works great on high defense power enemies

Dark: Self 100% atk on all enemies regardless lvl of defense

Light: massive HP recovery for 5 rounds

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Third is Paladin Series

Their leader skills at 3/4 rarity version are reduce corresponding element damage by 30%, but would change very differently at rarity 5 version.

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Rarity 5 Leader skill set:

Fire: 150% team RCR and ATK up

Water: u will not die from a single atk if your HP is above 70%

Earth:  when atking single enemy, atk 250% (apply to the whole troop)

Dark:  250% team ATK up if your HP is below 30%

Light: Human HP 250%

Skill set:

Fire: 500% atk on all enemies regardless lvl of defense

Water: reduce 50% damage by 5 rounds

Earth: 15 time single atk power, regardless lvl of defense

Dark: Instant kill when enemies HP is lower than 20%

Light: Fully recover HP

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Forth Golem Series

Leader skills:  

Fire: extra 100% (3* and 4* rarity) / 300% (5* rarity) self attack for every turn after dissolving rune stones. regarless of attributes

Water:  damage received * 200% becomes water counterattack (not all enemies)

Earth:  HP recovery by 30% of damage received

Dark:  damage received becomes dark counterattack on all enemies

Light:  damage received becomes light counterattack on all enemies


Skill set:

Fire: Change all water rune stones into fire rune stones

Water:  Change all earth rune stones into water rune stones

Earth:  Change all fire rune stones into earth rune stones

Dark:  Change all light rune stones into dark rune stones

Light:  Change all dark rune stones into light rune stones

They are one of the best choices for all single/double element based teams

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Fifth Metallic Toy Series

Leader Skill set: attack improved: 250%  on certain attributed enemies(that is a lot!)

Fire: Increase Fire attack on Earth enemies (including whole team’s active skill, 250%)

Water: Increase Water attack on Fire enemies (including whole team’s active skill,250%)

Earth: Increase Earth attack on Water enemies (including whole team’s active skill, 250%)

Dark: Increase Dark attack on Light enemies (including whole team’s active skill, 250%)

Light: Increase Light attack on Dark enemies (including whole team’s active skill, 250%)

Use them wisely as leader and could be very helpful even they are only rarity 4 max

Skill set :

1000% atk to all ememies

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Fifth Greek Mystical Beast Series: 

Leader skill set: Fire/ Water/ Earth/ Light/ Dark attack improve for the whole team at :

150% for 3* and 4* version, 200% for 5* version

Skill set:

Fire: Heart rune stone —> Fire rune stone

Water: Fire —-> Heart

Earth: Pause all enemies’s CD for 3 rounds and change their attributes into earth

Light: Dark —–> Heart

Dark: Heart —–> Dark

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Seven European/Norse Gods Series:

Leader skill set: Fire/ Water/ Earth/ Light/ Dark attack 200%

Skill set:

Fire: Fire rune stone —> Enhanced Fire rune stone

Water: Water —-> Enhanced Water

Earth: Earth —-> Enhanced Earth

Light: Light —–> Enhanced Light

Dark: Dark —–> Enhanced Dark

Additional notes:

1. each unit of enhanced rune stone increases ATK power by a factor of 25%

2. European Gods has the best stat (hp, atk and rcr) in game

3. Only available via Diamond Summom

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Eighth Greek Gods:

Leader skill set: 

5 rarity: for every 4 fire/water/earth/light/dark rune stones dissolved, 1 enhanced  fire/water/earth/light/dark rune stone will drop

6 rarity: for every 4 fire/water/earth/light/dark rune stones dissolved, 1 enhanced  fire/water/earth/light/dark rune stone will drop

Skill set:

Fire: Fire atk continues to increase if you keep dissolving fire rune stones each turn

Water: Water atk continues to increase if you keep dissolving water rune stones each turn

Earth: Earth atk continues to increase if you keep dissolving Earth rune stones each turn

Light: Light atk continues to increase if you keep dissolving Light rune stones each turn

Dark: Dark atk continues to increase if you keep dissolving Dark rune stones each turn

Additional notes:

1. atk  continue to increase when skill effect is activated, ATK increases by 30% per round, the best single Boss killer

2. Some Boss need enhanced stone to deal damages, otherwise its 1 only. Greek God would be best in this situation

3. steady and consistent win the game, they are good for high lvl quest (greek god+ damage reduction combination)

4. Highest atk card series in game

5. Only available via diamond summon

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Ninth Egypt Gods

Leader Skill set for 5*: attack improved: 250%  on certain attributed enemies(that is a lot!) details below:

Fire: Increase Fire attack on Earth enemies (including whole team’s active skill, 250%)

Water: Increase Water attack on Fire enemies (including whole team’s active skill,250%)

Earth: Increase Earth attack on Water enemies (including whole team’s active skill, 250%)

Dark: Increase Dark attack on Light enemies (including whole team’s active skill, 250%)

Light: Increase Light attack on Dark enemies (including whole team’s active skill, 250%)

Skill set for 5*:

Fire: Dissolve all water rune stones to inflict fire atk on all enemies

Water: Dissolve all earth rune stones to inflict water atk on all enemies

Earth: Dissolve all fire rune stones to inflict earth atk on all enemies

Dark: Dissolve all light rune stones to inflict dark atk on all enemies

Light: Dissolve all dark rune stones to inflict light atk on all enemies

Leader Skill set for 6*(updated): attack improved: 300%  on certain attributed enemies(that is a lot!) details below:

Fire: Increase Fire attack on Earth enemies (including whole team’s active skill,  300%)

Water: Increase Water attack on Fire enemies (including whole team’s active skill, 300%)

Earth: Increase Earth attack on Water enemies (including whole team’s active skill,  300%)

Dark: Increase Dark attack on Light enemies (including whole team’s active skill,  300%)

Light: Increase Light attack on Dark enemies (including whole team’s active skill,  300%)

Skill set for 6*: (Massive damage output)

Fire:      Dissolve all rune stones except fire to inflict fire atk on all enemies

Water: Dissolve all rune stones except water to inflict water atk on all enemies

Earth: Dissolve all rune stones except earth  to inflict earth atk on all enemies

Dark: Dissolve all rune stones except dark to inflict dark atk on all enemies

Light: Dissolve all rune stones except light to inflict light atk on all enemies


Additional notes:

1. use them wisely as leader, better than 200% leaders when dealing with certain attributed monsters

2. Sorry my info was collected before update. Now it has been fixed. They are now the best again single attributed quests

3. Only available via diamond summon

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Tenth Chinese Gods from Journey to the West (the best for now)

The detailed information for these TOP 5 cards are introduced in my post at gamespot, TOS, the TOP 5 card to start the game (by keep resetting):

Here’s the link: 

http://www.gamespot.com/tower-of-saviors/forum/tos-pro-guider-the-top-5-best-card-to-start-game-29351677/

Additonal Notes:

1. Rarity 5 version stat is really poor, will have a hard time at the beginning

2. Stat growth for Wukong, Daji is under average

1.Only available via diamond summon, and the rate to get them is about 0.5%

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Chinese mythical Beasts series

These are almost the must have cards in game. Easy level up, best stat among almost all beasts, an skill sets are unique and very useful. Compare to Greek Beasts, these cards only need lvl 35 to evolve from 4* to 5*, but the Greek Beasts need 70 lvls (about 20 times more exp). However, lvl 35 stat is better than lvl 70 Greek beasts, and much much better at 5* version

Big unfair compare to Greek beasts, these cards need 250 million exp to max lvl, while greek beasts need 300 million, and the stat is much better than greek beats.

Additional notes:

1. these cards would show up randomly on each stage and u may be lucky to get them

2. Can be get via free summon (2* or 3*)

Leader Skill set:

Fire: Beast recovery 200% 250% (depends on 3,4* or 5*)

Water: 250% dragon atk

Earth: 250% beast HP

Dark: 250% beast ATK

Light: 250% beast ATK

Skill sets:

Fire: Change earth to fire rune stones

Water: Change heart to water rune stones

Earth: 50% damage reduction for 3 rounds

Dark: change light into heart rune stones

Light: decrease enemies defense by 75% for 3 rounds

Additional Notes:

Beasts are most popular cards among the game, by having 2 beasts with 250% beast atk up, u could clean up all stages before 5th seal easily

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Defensive Dragon series (50%)

Leader skill set: Decrease fire/ water/ earth/ light/ dark damage by 30% for 3-4* version and decrease 50% for 5* version

Skill set: 1000% atk on all enemies

Additional Notes:

Start from 4th seal, u may need to use them as leader all the time, very useful and I suggest u having at least one of them available from your followers

Link to TOS Forum by game spot, find all game data, walkthrough and discussion there:

http://www.gamespot.com/tower-of-saviors/forum/

Link to TOS official forum: (newly created)

http://www.towerofsaviorsforum.com/

Happy gaming :)

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